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HOME > Yu-Gi-Oh! Card Lists > DUELIST REVOLUTION > Paradox Fusion

Paradox Fusion Used Deck

Paradox Fusion
Card Kind Attribute Level Type ATK DEF
Counter Trap - - - - -
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.
password:57355219
Average Rating Score 5.6(14)
  1. Card Info
  2. Card Reviews (14 rating scores)
  3. Decks with Paradox Fusion (14 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Paradox Fusion" card reviews and rating scores


5.6(14)
評価星1評価星1評価星1評価星1評価星1
評価星0.5評価星0評価星0評価星0評価星0
カード評価ラベル5
0% (0)
カード評価ラベル4
21% (3)
カード評価ラベル3
57% (8)
カード評価ラベル2
21% (3)
カード評価ラベル1
0% (0)

japan ねこーら
2023/02/13 13:07
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Overall Rating: His deck is good enough for a Fusion Monster to overwhelm him.
A Trap card re-evaluated with the introduction of Runick.
After banishing the Fusion Monster and negating it, he returned the Fusion Monster two turns later, and it was important to make up for the time he was away.
With Runick, you can deploy Fusion Monsters continuously, and if you come back after 2 turns, it will be the main monster zone, so there are few disadvantages.
Is it possible to do a Special Summon after exclusion?
Around Invoked Mechaba, it is possible to remove it from negate formation and activate it, and even if there are no monsters, it will be completely sealed, so there is no problem.
japan ブルーバード
2022/03/25 22:44
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The range of effect is as wide as a god. As a Counter Trap, the specs are very high. Since it is a Fusion card, unlike God Trap, the search is also effective.
It's easier to think that Fusion Monster is a real Tribute. It's a profit when you come back. Therefore, I would like to use it with a Fusion Monster that is easy to put out. Seraphi released in Brilliant Fusion is easy to use because it can avoid standing still.
I'd like to use it as a combo, but it's hard to use because there aren't any cards that can trigger banishment. It is famous for negate + all removal when combined with Abzero.
japan プンプン丸
2022/03/15 10:36
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I wrote things like "Paradox" and "Fusion", but the effect is completely different. Widely, Counter Trap and Spell Speed 3, so it can't be stopped by monster effects.
It's heavy because it just needs a Fusion Monster on the field
Recently, it has become easier to prepare his Fusion Monsters on the field with “Runick” cards such as 《Runick Slumber》, so it is easier to use than before. "However, it won't be used
japan サンパイ
2020/02/22 11:03
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The effect is usually strong. The number of Fusion Monsters has also increased considerably from the past. However, it's too late to come back in the second end phase after activation.
japan 備長炭18
2020/01/29 17:41
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Unlike Synchro and Xyz, Fusion Monster requires a dedicated spell, and even if you return it, it's a bit tough to pass the turn to your opponent while excluding it at least once.
It's also annoying that he can't aim for the stop time, which can be fatal depending on the deck, such as the trigger effect at the time of summoning.
As already said, it's desirable to combo with something like Absolute ZERO, but if you don't assume that, it's just a heavy Counter Trap, so you'll usually use unlimited sentences.
japan シエスタ
2019/04/16 16:40
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The negate effect with a wide range is excellent, and it is possible to combo by avoiding the disadvantage of the effect that activates away from the field and the fusion that self-destructs due to some disadvantage. After the new rule, it can also be treated as a zone move.
However, the neck is that the timing to come back is too late. In this day and age, it's not uncommon for a game to be settled in one turn, and it's pretty tough to do so at the end of two turns.
In addition, since the fusion itself is a card that cannot be issued without a specific card, there is also the risk of an accident.
The versatility of the effect is high, but I think the practicality is low.
japan ヒコモン
2018/11/30 12:15
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It has a wide negate range with Spell, Trap, and Special Summon, but it's easy to spoil because it needs to cost Fusion Monster. Although the cost will be returned for the time being, it will be returned late in the end phase for the second time.
japan デルタアイズ
2017/08/08 10:03
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Counter Trap is a combo premise, but it's strong to return to the main zone with the new master rule.
japan 二酸化炭素
2012/08/13 21:24
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Mr. MARU: “Exclude Fusion Monster? To be honest, when I read the first half of the text, I thought “Solemn Warning” would be fine. But if the Duel is over by then, it's a different story."
japan みかんゼリー
2012/03/23 12:50
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If you use absolute, you can decide to negate + remove all. This combo is very powerful.
However, he said that Fusion Monster is coming back, but the cost is not cheap. Also, this card is not necessarily rotten.
Basically, Counter Trap prioritizes Divine Proclamation/Warning, but you want to adopt it when you still want a counter.
japan 愛と正義の使者
2011/08/09 11:18
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It's actually a support only for some Fusion Monsters.
Nonetheless, ZERO is by no means a difficult fusion.
There are still opportunities for this to work.
japan とき
2010/11/08 0:09
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HERO and Gem-Knight are decks that can consistently bring Fusion Monsters into play.
Both ZERO and Aquamarina have a perfect cost for this card.
If you use it in a combo with these two, it will surpass 《Solemn Judgment》, but what you want to be able to use at any time is the existence of Counter Trap.
In Counter Trap, a big card like this is a bit of an annoyance.
japan スクラップトリトドン
2010/10/28 14:44
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Fusion Monsters that can be used other than Abu ZERO are...
In her deck that uses fusion, I feel like it's a position that "I'd be happy to have it, but it's not enough to put it in"...
japan SOUL
2010/08/05 21:01
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Strong combo with Absolute Zero.
In his other decks, if it's a fusion variety, I can get at least one copy.
I wouldn't recommend forcing it in.

Decks with "Paradox Fusion"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
DUELIST REVOLUTION DREV-JP076 2010-04-17 Normal

Ranking and View Num

Rating Score Rank 8,159 / 13,210 Cards
View Num 20,896
Card Type "Counter Trap" Best Card Ranking 99th

Others

Japanese card name パラドックス・フュージョン

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